![]() ![]() ![]() It is the perfect book for those who are interested in how games are made, and because of Schreier’s focus on narrative and excellent ability to distill more obtuse concepts into easy-to-understand chunks of information, it’s perfect for game veterans or n00bs alike. Jason Schreier’s book Blood, Sweat, and Pixels is a fantastic insight into the niche, secretive, complicated world of how games are crafted. This is true in part because games are a new medium, but also significantly due to the complexity and difficulty of making modern games. Many gamers–even passionate ones–simply don’t know how games are made, what processes are involved, the time frame needed, or the required building blocks to make a good game. Video games, however, are a different breed. And recording sessions are embedded enough in the public consciousness that they, too, are inherently comprehensible, even if you don’t know the ‘hows’ and the ‘whys.’ Books, poem, and comics are self-explanatory, and significantly less interesting to watch being made. Films have been including ‘how it’s made’ featurettes in DVD releases for years. ![]()
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